

#Portkey hogwarts legacy upgrade
There’s little point bothering with the stat upgrade or perk upgrade system, which requires catching and farming animals in the Room of Requirement.

And when you do, you have probably cleared nearly everything on the map. The way the gear system currently functions doesn’t seem worth investing in, even on hard mode, because you are constantly outleveling your gear, so you feel like there’s no point investing in anything until you hit the cap. Hogwarts Legacy is far from the only game guilty of this (hello Assassin’s Creed and Far Cry) but that doesn’t mean it can’t be better. I think bandit camps are fine, and I like the little magic trace hunts, but there are just too many pointless puzzles that feel like they junk up the otherwise fine open world. And don’t get me started on the little unskippable cutscene that plays after each one. 95 of these things around the map is insane, especially when so many of them are more or less the same thing. And Merlin Trials themselves are way too numerous. The little caves are annoying because you want to clear them to get them off their map, but they’re essentially just easier Merlin trials that barely produce any rewards. I get that they wanted to populate the map with something, but this is just too much stuff. In this version, all NPC interactions feel much too on the rails. I also think the game lacks its own Draco Malfoy-type rivalry with someone within your class, as your foe is always some nebulous goblin or wizard way out in the wilds.

Instead, you are locked into three linear main friendships, Poppy, Natty and Sebastian, and Sebastian’s story is the only one where you really have any variance in terms of how he views you or how it plays out. This absolutely seems like the type of game that would benefit from a character relationship system, or the ability to have a partner or party go on adventures to you.
#Portkey hogwarts legacy full
It’s essentially “do you want to go full dark magic, or do you want to betray Sebastian” which again, doesn’t really even have all that much of an impact, or a decision in the finale that is sort of a Mass Effect Destroy/Control/Synthesis ending, albeit all of this happens without anything else that made Mass Effect great. I wanted more of an RPG here, but instead, this falls into the old trap where essentially every interaction in the game is “be nice” or “be a sociopath.” There are so, so few opportunities to make any meaningful decisions in the game. Those aren’t even spells! This could have been streamlined better. The same goes for animal care, where grabbing, feeding and brushing are three more slots. The entire Room of Requirement system should be its own thing, and shouldn’t require three different spell slots to build, alter and delete things. So either you have to ditch a whole row of combat spells for utility ones, or you have to just slot them in every time you need them. It’s not just that you have something like 16 different combat spells total, it’s that the game also puts all your utility spells into the exact same slot system.
